
Preparing a borrowed game
A2.2 · Write instructions that let the reader act and check the result.
A1 foundations and sentences linked with and, but or because in the target language. No new tense is required.
Model
Pour préparer le goûter, mets les assiettes sur la grande table. Garde les boissons sur la petite table, près de la porte. Il y a douze invités, mais seulement dix verres. Demande deux verres à Nora avant le début. Puis compte les verres et ouvre la salle à quatre heures.mets les assiettes sur la grande table
· It starts with a step that prepares the action.seulement dix verres
· The concrete fact makes the instruction usable.Puis compte les verres
· It adds a check or finishes the procedure.
Task
Write a French procedure for lending a game. The box needs twenty cards and one die. It has nineteen cards; the missing card is in the drawer. The available bag is too small for the box, but the box fits in a backpack. Decide how to complete and carry the game, then add a final check.
50–80 words
Planning
- Who will read your text, and what do they need to know first?
- Note the facts you must keep and decide what information you will add.
- Plan the order of your ideas and a sentence for your decision or request.
Criteria
- Identify the game and the card in the drawer.
Identify the referent: the reader needs to know who or what you mean.
- The completed box has twenty cards and one die.
Keep the fact that lets the reader act without guessing.
- Choose the backpack and explain why you do not use the small bag.
Connect your decision to the need in this situation.
- Check the contents and close the box before lending it.
End with useful information for the next step.
Review
Keep your draft. Mark an improvement and explain why it helps the reader; if it already meets the criteria, identify and justify a specific check.
